Photo-Comping Hunting Gear

Here's a thing I faked in Photoshop today. One my clients is transitioning into a re-brand and doesn't have the physical items to photograph for their catalogue. They brought me in to build up these comps into realistic depictions. I love it – it's like digital painting... building shapes and textures, adjusting hues, highlights, and shadows.

Check below for my version, their OG file, an asset breakdown, and a closeup.

One valuable trick I learned from Sean at Grit back in the day: add noise to introduce a grainy texture to otherwise flat shapes, especially vector art.

1. Add a new layer, Edit>Fill with 50% Grey

2. Filter>Noise>Add Noise, make sure Gaussian and Monochromatic are selected, then adjust percentage to something barely fuzzy

3. Change the blending mode to Overlay and adjust the opacity as needed

 My final version is a black container.

My final version is a black container.

 The unedited original.

The unedited original.

 The separated unmasked, unblended layers.

The separated unmasked, unblended layers.

 A closeup of the textures, highlights, and shadows.

A closeup of the textures, highlights, and shadows.